
Namine
16 || She/Her
Kingdom Hearts [KH3 AU]
Former Nobody and memory witch turned new wielder of the Kingdom Key. A declared friend to Sora and a few others, and the reason Lingering Will came to turn the tides in the Keyblade Graveyard.Mun; Tay
Home: Winter-Cornflower Blue
|Pacifist| HP:N/A|
This muse has no combat information
(she is baby your honor)

Aerith Gainsborough
22 || She/Her
Final Fantasy 7 Remake AU
The former last remaining descendent of the Cetra. She’s now sporting a pair of fairy wings and somehow alive again.Mun; Tay
Home: Spring-Lilly Yellow
|Defender| HP: 200| D60
Great Gospel; Greatly heals the entire party and boosts Aerith's healing capabilities for 2 turns with the power of magical rain.
(Dice roll. Amount rolled is added to base healing. Base healing is doubled for the next 2 turns)
Planet's protection; By calling for the aid of the planet, the party can not be hit or affected in any manner this turn.
(No dice roll. Negates any incoming attacks or status ailments for this turn.)
Arcane Ward; By casting a magic circle underneath 2 allies Aerith grants them an extra turn in the rotation. (No dice roll, up to 2 characters are granted an extra turn before any attacks are distributed.)

Cloud Strife
Twenty-one || He/Him
Final Fantasy 7 Remake
An ex-SOLDIER and skilled swordsman; despite being aloof and reclusive, he has a heart of gold and will do whatever it takes to keep those he cares for safe and sound.Mun; kazu
Home: Spring - Lily Yellow
|Attacker| HP: 250| D40
OMNISLASH; Cloud charges up energy, channeling it into his sword to attack either one or all enemies. (Dice roll. All enemies, normal roll. One enemy, deal double damage from roll.)
BARRIER MATERIA; Using one of the Materia equipped to the Buster Sword, he is able to shield either one other person or the entire party from an oncoming attack. (Dice roll. Number rolled determines amount of damage shielded. Remainder is taken by one person or whole party.)
FIRE MATERIA; Using one of the Materia equipped to the Buster Sword, he is able to project a fireball from the tip of the sword and attack a single enemy. (Dice roll. Number rolled is added to base damage to single enemy.)

Hajime Hinata
Twenty || He/Him
Danganronpa 2: Goodbye Despair
A young man who is gifted with the power of hope. He wants to use his power to help the ones he loves and make the world a better place so that he can atone for his past mistakes.Mun; Izzy
Home: Winter - Pine Green
|Attacker| HP: 150| D20
HOPE'S LIGHT; Provides a defense boost to the party by subtracting d20 roll value from damage. (Dice roll. Number rolled is subtracted from enemy/s attack to the party.)
ULTIMATE TALENT; Allows for one additional attack or defend move (No dice roll. Can double up base damage or be used to defend a party member.) (In Character Consequences)
CUT THROUGH; Halves damage from a failed dodge roll. (No dice roll. Failed dodge is halved in damage.) (In Character Consequences)

Elsa
Twenty-five || She/Her
Frozen/Post Frozen 2
Former Queen of Arendelle now turned the magical half of the bridge between nature and Humanity. A kindred guardian of the north forest and the river of memory. Accompanied by the spirits of Air Fire and Water, Elsa seeks to once again find the truth about a mysterious location and its seemingly trapped inhabitants so she can make it back to her forest home and visit her dear younger sister.Mun; Tay
Home: Autumn - Glacier Ice Blue
|Attaker| HP: 100| D10
STRONGER THAN A HUNDRED MEN; Using her icy magic Elsa creates an impenetrable ice wall around the party that lasts 1-2 turns before it melts regardless of the climate. (dice roll pass or fail)
FIRE SPIRIT FROLIC; Bruni skitters around the battle field lighting it ablaze in pink flames which deals an extra 10 damage for 3 of Elsa’s turns.
ONE WITH THE WIND AND SKY; Working with Gale Elsa is able to create a blizzard which brings the enemy’s dice amount down by 20 or 10 for 2 turns since it’s difficult to see. The Air spirit clears vision long enough for the players to take their turns. (dice roll pass or fail)

Nagito Komaeda
Twenty || He/Him
Danganronpa 2: Goodbye Despair
A young man with an intense adoration of the concept he has created for “Hope.” Although he is emotionally unstable and socially inept, he truly cares for the people around him and finds beauty in their determination. He has been gifted the talent of Ultimate Luck.Mun; kazu
Home: Autumn - Forest Green
|Mage| HP: 150| D20
LUCKY LUCKY; Relying on his birth-given talent, Nagito is able to use the field to his advantage to create offensive maneuvers. This varies from battle to battle, but it can be as simple as Nagito tossing a rock at the side of a mountain to trigger a landslide, or using pure chance to administer a blow to an enemy’s weak spot. (Dice roll. Number rolled is added to base damage amount to enemy/s.)
KEEN EYE; Also falling into the realm of his talent, it’s not uncommon for Nagito to come across lots of good finds; he also has the endless attention to detail which allows him to find them. This will grant him the chance to locate healing items on the field, and will heal the party. (Dice roll. Number rolled is added to base healing amount to whole party.)
ABILITY 3; TBA

Purple “Quealoto” Schwartz
Twenty-nine || She/Her
Original Character
A legendary bladeswoman with abilities that pervert and defy death.Mun; Cabester
Home: Winter - Navy Blue
|Attacker| HP: 200| D40
DOOMING FOG; Quealoto can generate a small fog that shows the enemy their greatest fears. Enemy must be cognizant enough to experience this effect. Enemies will be stunned for 2 turns. Teammates can be affected if their mun wishes by having their character come in contact with the mist.
NECROMANCY; Can raise one fallen enemy to fight for the party. Controlled enemy can only attack using base damage, and each turn Quealoto must roll for the continuation of its service. 1-19, the new ally disappears. 20-40, they remain on the field for another turn. purus ut. (condition optional)
SWORD SWING; Quealoto can attack the enemy with a lightning-quick sword, dealing a 1d40 roll. Additionally, this move can be used without a die roll to shield one party member from an attack.

Riku
Eighteen || He/Him
Kingdom Hearts [Melody of Memory]
Newly appointed Keyblade Master and devoted best friend.Mun; Adriel
Home: Summer - Lemon Yellow
|Defender| HP: 250| D30
BLACKOUT BARRIER; With a practically impenetrable barrier of darkness, Riku can protect the entire party from an oncoming attack, no matter the attack value. (All enemies blinded/stunned for two turns.)
DARK SHIELD; Riku produces a shield of dark energy to protect either one other person or the entire party from an oncoming attack. (Shields one other or entire party up to 80 points/DOUBLE Base Defense)
DARK ROLL; When a party member is targeted, Riku is able to cloak them in shadow for a short duration to protect them from oncoming attacks. This does, however, have the potential to damage him. (Dice Roll. Dice value equals damage drawback.)

[Young] Xehanort
Around Fifteen || He/Him
Kingdom Hearts [Dark Road]
A young keyblade wielder with a dark future and far too many destinies tied to his own.Mun; Zelus
Home: Winter - Deep Plum
|Mage| HP: 200| D50
GROUP CURA; A moderately strong healing spell that heals the entire party. (Dice roll. Value + Base Heal)
EXTREME ARCANA; Xehanort reinforces himself with a strong magic to deal a series of powerful weapon blows. (Dice Roll + Base Damage. When targeting a single enemy, deal double damage)
ABILITY 3; TBA